Tree on macOS: fixed Left and Right keys to collapse or expand nodes

This commit is contained in:
Karl Tauber
2020-01-16 19:25:58 +01:00
parent 281f014aa0
commit d50fe606ee
2 changed files with 74 additions and 0 deletions

View File

@@ -34,12 +34,15 @@ import java.util.function.Consumer;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.AbstractButton;
import javax.swing.InputMap;
import javax.swing.JLabel;
import javax.swing.JTabbedPane;
import javax.swing.KeyStroke;
import javax.swing.LookAndFeel;
import javax.swing.PopupFactory;
import javax.swing.SwingUtilities;
import javax.swing.UIDefaults;
import javax.swing.UIDefaults.LazyValue;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.plaf.ColorUIResource;
@@ -231,6 +234,7 @@ public abstract class FlatLaf
initFonts( defaults );
initIconColors( defaults, isDark() );
initInputMaps( defaults );
// load defaults from properties
List<Class<?>> lafClassesForDefaultsLoading = getLafClassesForDefaultsLoading();
@@ -337,6 +341,40 @@ public abstract class FlatLaf
defaults.put( "Objects.BlackText", new ColorUIResource( 0x231F20 ) );
}
private void initInputMaps( UIDefaults defaults ) {
if( SystemInfo.IS_MAC ) {
// AquaLookAndFeel (the base for UI defaults on macOS) uses special
// action keys (e.g. "aquaExpandNode") for its macOS typical tree node
// expanding/collapsing, which are not available in FlatLaf.
// --> map the keys back to default Java actions
modifyInputMap( defaults, "Tree.focusInputMap",
"RIGHT", "selectChild",
"KP_RIGHT", "selectChild",
"LEFT", "selectParent",
"KP_LEFT", "selectParent",
"shift RIGHT", null,
"shift KP_RIGHT", null,
"shift LEFT", null,
"shift KP_LEFT", null,
"ctrl LEFT", null,
"ctrl KP_LEFT", null,
"ctrl RIGHT", null,
"ctrl KP_RIGHT", null
);
defaults.put( "Tree.focusInputMap.RightToLeft", new UIDefaults.LazyInputMap( new Object[] {
"RIGHT", "selectParent",
"KP_RIGHT", "selectParent",
"LEFT", "selectChild",
"KP_LEFT", "selectChild"
} ) );
}
}
private void modifyInputMap( UIDefaults defaults, String key, Object... bindings ) {
// Note: not using `defaults.get(key)` here because this would resolve the lazy value
defaults.put( key, new LazyModifyInputMap( defaults.remove( key ), bindings ) );
}
private static void reSetLookAndFeel() {
EventQueue.invokeLater( () -> {
LookAndFeel lookAndFeel = UIManager.getLookAndFeel();
@@ -445,4 +483,38 @@ public abstract class FlatLaf
return false;
}
//---- class LazyModifyInputMap -------------------------------------------
private static class LazyModifyInputMap
implements LazyValue
{
private final Object baseInputMap;
private final Object[] bindings;
public LazyModifyInputMap( Object baseInputMap, Object[] bindings ) {
this.baseInputMap = baseInputMap;
this.bindings = bindings;
}
@Override
public Object createValue( UIDefaults table ) {
// get base input map
InputMap inputMap = (baseInputMap instanceof LazyValue)
? (InputMap) ((LazyValue)baseInputMap).createValue( table )
: (InputMap) baseInputMap;
// modify input map (replace or remove)
for( int i = 0; i < bindings.length; i += 2 ) {
KeyStroke keyStroke = KeyStroke.getKeyStroke( (String) bindings[i] );
if( bindings[i + 1] != null )
inputMap.put( keyStroke, bindings[i + 1] );
else
inputMap.remove( keyStroke );
}
return inputMap;
}
}
}