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https://github.com/JFormDesigner/FlatLaf.git
synced 2026-02-13 07:17:13 -06:00
FlatArrowButton: refactored arrow painting to FlatUIUtils.paintArrow() so that it can be easily used other components (e.g. JideSplitButton)
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@@ -17,16 +17,13 @@
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package com.formdev.flatlaf.ui;
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import static com.formdev.flatlaf.util.UIScale.scale;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Container;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Shape;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.awt.geom.Path2D;
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import javax.swing.JComponent;
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import javax.swing.plaf.UIResource;
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import javax.swing.plaf.basic.BasicArrowButton;
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@@ -190,73 +187,14 @@ public class FlatArrowButton
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}
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protected void paintArrow( Graphics2D g ) {
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int direction = getDirection();
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boolean vert = (direction == NORTH || direction == SOUTH);
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// compute width/height
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int w = scale( arrowWidth + (chevron ? 0 : 1) );
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int h = scale( (arrowWidth / 2) + (chevron ? 0 : 1) );
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// rotate width/height
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int rw = vert ? w : h;
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int rh = vert ? h : w;
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// chevron lines end 1px outside of width/height
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if( chevron ) {
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// add 1px to width/height for position calculation only
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rw++;
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rh++;
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}
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int x = Math.round( (getWidth() - rw) / 2f + scale( (float) xOffset ) );
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int y = Math.round( (getHeight() - rh) / 2f + scale( (float) yOffset ) );
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int x = 0;
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// move arrow for round borders
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Container parent = getParent();
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if( vert && parent instanceof JComponent && FlatUIUtils.hasRoundBorder( (JComponent) parent ) )
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x -= scale( parent.getComponentOrientation().isLeftToRight() ? 1 : -1 );
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// paint arrow
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g.translate( x, y );
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/*debug
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debugPaint( g, vert, rw, rh );
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debug*/
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Shape arrowShape = createArrowShape( direction, chevron, w, h );
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if( chevron ) {
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g.setStroke( new BasicStroke( scale( 1f ) ) );
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g.draw( arrowShape );
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} else {
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// triangle
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g.fill( arrowShape );
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}
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g.translate( -x, -y );
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FlatUIUtils.paintArrow( g, x, 0, getWidth(), getHeight(), getDirection(), chevron, arrowWidth, xOffset, yOffset );
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}
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public static Shape createArrowShape( int direction, boolean chevron, float w, float h ) {
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switch( direction ) {
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case NORTH: return FlatUIUtils.createPath( !chevron, 0,h, (w / 2f),0, w,h );
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case SOUTH: return FlatUIUtils.createPath( !chevron, 0,0, (w / 2f),h, w,0 );
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case WEST: return FlatUIUtils.createPath( !chevron, h,0, 0,(w / 2f), h,w );
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case EAST: return FlatUIUtils.createPath( !chevron, 0,0, h,(w / 2f), 0,w );
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default: return new Path2D.Float();
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}
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}
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/*debug
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private void debugPaint( Graphics g, boolean vert, int w, int h ) {
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Color oldColor = g.getColor();
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g.setColor( Color.red );
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g.drawRect( 0, 0, w - 1, h - 1 );
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int xy1 = -2;
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int xy2 = h + 1;
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for( int i = 0; i < 20; i++ ) {
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g.drawRect( vert ? 0 : xy1, vert ? xy1 : 0, 0, 0 );
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g.drawRect( vert ? 0 : xy2, vert ? xy2 : 0, 0, 0 );
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xy1 -= 2;
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xy2 += 2;
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}
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g.setColor( oldColor );
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}
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debug*/
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}
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@@ -16,6 +16,7 @@
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package com.formdev.flatlaf.ui;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Component;
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import java.awt.Container;
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@@ -30,6 +31,7 @@ import java.awt.KeyboardFocusManager;
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import java.awt.Rectangle;
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import java.awt.RenderingHints;
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import java.awt.Shape;
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import java.awt.Stroke;
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import java.awt.Window;
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import java.awt.event.FocusEvent;
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import java.awt.event.FocusListener;
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@@ -44,6 +46,7 @@ import java.util.function.Supplier;
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import javax.swing.JComponent;
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import javax.swing.JTable;
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import javax.swing.LookAndFeel;
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import javax.swing.SwingConstants;
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import javax.swing.SwingUtilities;
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import javax.swing.UIManager;
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import javax.swing.border.Border;
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@@ -609,6 +612,111 @@ public class FlatUIUtils
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return rect;
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}
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/**
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* Paints a chevron or triangle arrow in the center of the given rectangle.
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*
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* @param g the graphics context used for painting
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* @param x the x coordinate of the rectangle
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* @param y the y coordinate of the rectangle
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* @param width the width of the rectangle
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* @param height the height of the rectangle
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* @param direction the arrow direction ({@link SwingConstants#NORTH}, {@link SwingConstants#SOUTH}
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* {@link SwingConstants#WEST} or {@link SwingConstants#EAST})
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* @param chevron {@code true} for chevron arrow, {@code false} for triangle arrow
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* @param arrowSize the width of the painted arrow (for vertical direction) (will be scaled)
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* @param xOffset a offset added to the x coordinate of the arrow to paint it out-of-center. Usually zero. (will be scaled)
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* @param yOffset a offset added to the y coordinate of the arrow to paint it out-of-center. Usually zero. (will be scaled)
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*
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* @since 1.1
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*/
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public static void paintArrow( Graphics2D g, int x, int y, int width, int height,
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int direction, boolean chevron, int arrowSize, int xOffset, int yOffset )
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{
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// compute arrow width/height
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int aw = UIScale.scale( arrowSize + (chevron ? 0 : 1) );
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int ah = UIScale.scale( (arrowSize / 2) + (chevron ? 0 : 1) );
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// rotate arrow width/height for horizontal directions
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boolean vert = (direction == SwingConstants.NORTH || direction == SwingConstants.SOUTH);
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if( !vert ) {
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int temp = aw;
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aw = ah;
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ah = temp;
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}
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// chevron lines end 1px outside of width/height
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// --> add 1px to arrow width/height for position calculation
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int extra = chevron ? 1 : 0;
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// compute arrow location
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int ax = x + Math.round( ((width - (aw + extra)) / 2f) + UIScale.scale( (float) xOffset ) );
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int ay = y + Math.round( ((height - (ah + extra)) / 2f) + UIScale.scale( (float) yOffset ) );
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// paint arrow
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g.translate( ax, ay );
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/*debug
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debugPaintArrow( g, Color.red, vert, aw + extra, ah + extra );
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debug*/
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Shape arrowShape = createArrowShape( direction, chevron, aw, ah );
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if( chevron ) {
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Stroke oldStroke = g.getStroke();
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g.setStroke( new BasicStroke( UIScale.scale( 1f ) ) );
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g.draw( arrowShape );
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g.setStroke( oldStroke );
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} else {
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// triangle
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g.fill( arrowShape );
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}
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g.translate( -ax, -ay );
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}
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/**
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* Creates a chevron or triangle arrow shape for the given direction and size.
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* <p>
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* The chevron shape is a open path that can be painted with {@link Graphics2D#draw(Shape)}.
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* The triangle shape is a close path that can be painted with {@link Graphics2D#fill(Shape)}.
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*
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* @param direction the arrow direction ({@link SwingConstants#NORTH}, {@link SwingConstants#SOUTH}
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* {@link SwingConstants#WEST} or {@link SwingConstants#EAST})
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* @param chevron {@code true} for chevron arrow, {@code false} for triangle arrow
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* @param w the width of the returned shape
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* @param h the height of the returned shape
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*
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* @since 1.1
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*/
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public static Shape createArrowShape( int direction, boolean chevron, float w, float h ) {
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switch( direction ) {
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case SwingConstants.NORTH: return createPath( !chevron, 0,h, (w / 2f),0, w,h );
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case SwingConstants.SOUTH: return createPath( !chevron, 0,0, (w / 2f),h, w,0 );
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case SwingConstants.WEST: return createPath( !chevron, w,0, 0,(h / 2f), w,h );
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case SwingConstants.EAST: return createPath( !chevron, 0,0, w,(h / 2f), 0,h );
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default: return new Path2D.Float();
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}
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}
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/*debug
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private static void debugPaintArrow( Graphics2D g, Color color, boolean vert, int w, int h ) {
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Color oldColor = g.getColor();
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g.setColor( color );
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g.fill( createRectangle( 0, 0, w, h, 1 ) );
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int xy1 = -2;
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int x2 = w + 1;
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int y2 = h + 1;
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for( int i = 0; i < 20; i++ ) {
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g.fillRect( 0, xy1, 1, 1 );
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g.fillRect( 0, y2, 1, 1 );
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g.fillRect( xy1, 0, 1, 1 );
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g.fillRect( x2, 0, 1, 1 );
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xy1 -= 2;
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x2 += 2;
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y2 += 2;
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}
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g.setColor( oldColor );
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}
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debug*/
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/**
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* Creates a closed path for the given points.
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*/
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