mirror of
https://github.com/JFormDesigner/FlatLaf.git
synced 2026-02-10 22:17:13 -06:00
Tree and List: fixed painting of rounded drop backgrounds (issue #1023)
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@@ -302,6 +302,7 @@ public class FlatListUI
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ListModel dataModel, ListSelectionModel selModel, int leadIndex )
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{
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boolean isSelected = selModel.isSelectedIndex( row );
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boolean isDropRow = isDropRow( row );
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// paint alternating rows
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if( alternateRowColor != null && row % 2 != 0 &&
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@@ -335,7 +336,7 @@ public class FlatListUI
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}
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// rounded selection or selection insets
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if( isSelected &&
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if( (isSelected || isDropRow) &&
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!isFileList && // rounded selection is not supported for file list
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(rendererComponent instanceof DefaultListCellRenderer ||
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rendererComponent instanceof BasicComboBoxRenderer) &&
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@@ -376,7 +377,22 @@ public class FlatListUI
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this.getColor() == rendererComponent.getBackground() )
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{
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inPaintSelection = true;
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paintCellSelection( this, row, x, y, width, height );
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if( isDropRow ) {
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// for rounded drop background, it is necessary to first
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// paint selection background because may be not rounded on some corners
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if( isSelected ) {
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Color oldColor = getColor();
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setColor( list.getSelectionBackground() );
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paintCellSelection( this, row, x, y, width, height );
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setColor( oldColor );
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}
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// paint drop background
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float arc = UIScale.scale( selectionArc / 2f );
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FlatUIUtils.paintSelection( this, x, y, width, height,
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UIScale.scale( selectionInsets ), arc, arc, arc, arc, 0 );
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} else
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paintCellSelection( this, row, x, y, width, height );
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inPaintSelection = false;
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} else
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super.fillRect( x, y, width, height );
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@@ -475,4 +491,15 @@ public class FlatListUI
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FlatListUI ui = (FlatListUI) list.getUI();
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ui.paintCellSelection( g, row, x, y, width, height );
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}
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/**
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* Checks whether dropping on a row.
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* See DefaultListCellRenderer.getListCellRendererComponent().
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*/
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private boolean isDropRow( int row ) {
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JList.DropLocation dropLocation = list.getDropLocation();
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return dropLocation != null &&
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!dropLocation.isInsert() &&
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dropLocation.getIndex() == row;
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}
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}
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@@ -577,7 +577,6 @@ public class FlatTreeUI
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boolean isEditing = (editingComponent != null && editingRow == row);
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boolean isSelected = tree.isRowSelected( row );
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boolean isDropRow = isDropRow( row );
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boolean needsSelectionPainting = (isSelected || isDropRow) && isPaintSelection();
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// paint alternating rows
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if( alternateRowColor != null && row % 2 != 0 ) {
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@@ -608,7 +607,7 @@ public class FlatTreeUI
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if( isSelected && isWideSelection() ) {
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Color oldColor = g.getColor();
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g.setColor( selectionInactiveBackground );
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paintWideSelection( g, bounds, row );
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paintWideSelection( g, bounds, row, false );
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g.setColor( oldColor );
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}
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return;
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@@ -628,7 +627,7 @@ public class FlatTreeUI
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// renderer background/foreground
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Color oldBackgroundSelectionColor = null;
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if( isSelected && !hasFocus && !isDropRow ) {
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if( isSelected && !hasFocus ) {
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// apply inactive selection background/foreground if tree is not focused
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oldBackgroundSelectionColor = setRendererBackgroundSelectionColor( rendererComponent, selectionInactiveBackground );
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setRendererForeground( rendererComponent, selectionInactiveForeground );
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@@ -655,26 +654,12 @@ public class FlatTreeUI
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}
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// paint selection background
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if( needsSelectionPainting ) {
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// set selection color
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Color oldColor = g.getColor();
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g.setColor( isDropRow
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? UIManager.getColor( "Tree.dropCellBackground" )
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: (rendererComponent instanceof DefaultTreeCellRenderer
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? ((DefaultTreeCellRenderer)rendererComponent).getBackgroundSelectionColor()
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: (hasFocus ? selectionBackground : selectionInactiveBackground)) );
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if( isSelected && isPaintSelection() ) {
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Color selectionColor = rendererComponent instanceof DefaultTreeCellRenderer
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? ((DefaultTreeCellRenderer)rendererComponent).getBackgroundSelectionColor()
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: (hasFocus ? selectionBackground : selectionInactiveBackground);
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if( isWideSelection() ) {
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// wide selection
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paintWideSelection( g, bounds, row );
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} else {
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// non-wide selection
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paintCellBackground( g, rendererComponent, bounds, row, true );
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}
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// this is actually not necessary because renderer should always set color
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// before painting, but doing anyway to avoid any side effect (in bad renderers)
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g.setColor( oldColor );
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paintRowSelection( g, selectionColor, rendererComponent, bounds, row, hasFocus, false );
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} else {
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// paint cell background if DefaultTreeCellRenderer.getBackgroundNonSelectionColor() is set
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if( rendererComponent instanceof DefaultTreeCellRenderer ) {
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@@ -683,12 +668,19 @@ public class FlatTreeUI
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if( bg != null && !bg.equals( defaultCellNonSelectionBackground ) ) {
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Color oldColor = g.getColor();
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g.setColor( bg );
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paintCellBackground( g, rendererComponent, bounds, row, false );
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paintCellBackground( g, rendererComponent, bounds, row, false, false );
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g.setColor( oldColor );
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}
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}
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}
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// paint drop background
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// (this needs to be an extra step for rounded selection)
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if( isDropRow && isPaintSelection() ) {
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paintRowSelection( g, UIManager.getColor( "Tree.dropCellBackground" ),
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rendererComponent, bounds, row, hasFocus, true );
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}
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// paint renderer
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rendererPane.paintComponent( g, rendererComponent, tree, bounds.x, bounds.y, bounds.width, bounds.height, true );
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@@ -699,6 +691,26 @@ public class FlatTreeUI
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((DefaultTreeCellRenderer)rendererComponent).setBorderSelectionColor( oldBorderSelectionColor );
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}
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private void paintRowSelection( Graphics g, Color color, Component rendererComponent,
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Rectangle bounds, int row, boolean hasFocus, boolean paintDropSelection )
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{
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// set selection color
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Color oldColor = g.getColor();
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g.setColor( color );
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if( isWideSelection() ) {
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// wide selection
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paintWideSelection( g, bounds, row, paintDropSelection );
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} else {
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// non-wide selection
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paintCellBackground( g, rendererComponent, bounds, row, true, paintDropSelection );
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}
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// this is actually not necessary because renderer should always set color
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// before painting, but doing anyway to avoid any side effect (in bad renderers)
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g.setColor( oldColor );
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}
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private Color setRendererBackgroundSelectionColor( Component rendererComponent, Color color ) {
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Color oldColor = null;
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@@ -735,11 +747,11 @@ public class FlatTreeUI
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return oldColor;
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}
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private void paintWideSelection( Graphics g, Rectangle bounds, int row ) {
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private void paintWideSelection( Graphics g, Rectangle bounds, int row, boolean paintDropSelection ) {
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float arcTop, arcBottom;
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arcTop = arcBottom = UIScale.scale( selectionArc / 2f );
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if( useUnitedRoundedSelection() ) {
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if( useUnitedRoundedSelection() && !paintDropSelection ) {
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if( row > 0 && tree.isRowSelected( row - 1 ) )
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arcTop = 0;
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if( row < tree.getRowCount() - 1 && tree.isRowSelected( row + 1 ) )
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@@ -751,7 +763,7 @@ public class FlatTreeUI
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}
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private void paintCellBackground( Graphics g, Component rendererComponent, Rectangle bounds,
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int row, boolean paintSelection )
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int row, boolean paintSelection, boolean paintDropSelection )
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{
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int xOffset = 0;
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int imageOffset = 0;
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@@ -769,7 +781,7 @@ public class FlatTreeUI
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float arcTopLeft, arcTopRight, arcBottomLeft, arcBottomRight;
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arcTopLeft = arcTopRight = arcBottomLeft = arcBottomRight = UIScale.scale( selectionArc / 2f );
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if( useUnitedRoundedSelection() ) {
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if( useUnitedRoundedSelection() && !paintDropSelection ) {
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if( row > 0 && tree.isRowSelected( row - 1 ) ) {
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Rectangle r = getPathBounds( tree, tree.getPathForRow( row - 1 ) );
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arcTopLeft = Math.min( arcTopLeft, r.x - bounds.x );
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