AnimatedPainter: support independent animation of multiple values

This commit is contained in:
Karl Tauber
2021-11-22 15:42:47 +01:00
parent ccbf577f46
commit 3b489e8e1a
9 changed files with 325 additions and 122 deletions

View File

@@ -69,7 +69,13 @@ public abstract class FlatAbstractIcon
}
}
protected abstract void paintIcon( Component c, Graphics2D g2 );
/**
* Paint the icon at {@code [0,0]} location.
* <p>
* The given graphics context is scaled.
* Use unscaled coordinates, width and height for painting.
*/
protected abstract void paintIcon( Component c, Graphics2D g );
@Override
public int getIconWidth() {

View File

@@ -21,6 +21,7 @@ import java.awt.Component;
import java.awt.Graphics;
import java.awt.Graphics2D;
import com.formdev.flatlaf.util.AnimatedIcon;
import com.formdev.flatlaf.util.AnimatedPainter;
/**
* Base class for animated icons that scales width and height, creates and initializes
@@ -30,7 +31,7 @@ import com.formdev.flatlaf.util.AnimatedIcon;
* <p>
* This class does not store any state information (needed for animation) in its instance.
* Instead a client property is set on the painted component.
* This makes it possible to use a share icon instance for multiple components.
* This makes it possible to use a shared icon instance for multiple components.
*
* @author Karl Tauber
*/
@@ -45,11 +46,34 @@ public abstract class FlatAnimatedIcon
@Override
public void paintIcon( Component c, Graphics g, int x, int y ) {
super.paintIcon( c, g, x, y );
AnimatedIcon.AnimationSupport.saveIconLocation( this, c, x, y );
AnimatedPainter.saveRepaintLocation( this, c, x, y );
}
@Override
protected void paintIcon( Component c, Graphics2D g ) {
AnimatedIcon.AnimationSupport.paintIcon( this, c, g, 0, 0 );
paintWithAnimation( c, g, 0, 0, getIconWidth(), getIconHeight() );
}
/**
* Delegates painting to {@link #paintIconAnimated(Component, Graphics2D, float[])}.
* Ignores the given bounds because {@code [x,y]} are always {@code [0,0]} and
* {@code [width,height]} are scaled, but painting code should use unscaled width
* and height because given graphics context is scaled.
*
* @since 2
*/
@Override
public void paintAnimated( Component c, Graphics2D g, int x, int y, int width, int height, float[] animatedValues ) {
paintIconAnimated( c, g, animatedValues );
}
/**
* Paint the icon at {@code 0,0} location.
* <p>
* The given graphics context is scaled.
* Use unscaled coordinates, width and height for painting.
*
* @since 2
*/
protected abstract void paintIconAnimated( Component c, Graphics2D g, float[] animatedValues );
}

View File

@@ -25,26 +25,27 @@ import javax.swing.border.Border;
/**
* Border that automatically animates painting on component value changes.
* <p>
* {@link #getValue(Component)} returns the value of the component.
* If the value changes, then {@link #paintAnimated(Component, Graphics2D, int, int, int, int, float)}
* is invoked multiple times with animated value (from old value to new value).
* {@link #getValues(Component)} returns the value(s) of the component.
* If the value(s) have changed, then {@link #paintAnimated(Component, Graphics2D, int, int, int, int, float[])}
* is invoked multiple times with animated value(s) (from old value(s) to new value(s)).
* If {@link #getValues(Component)} returns multiple values, then each value gets its own independent animation.
* <p>
* Example for an animated border:
* <pre>
* private class AnimatedMinimalTestBorder
* private class MyAnimatedBorder
* implements AnimatedBorder
* {
* &#64;Override
* public void paintAnimated( Component c, Graphics2D g, int x, int y, int width, int height, float animatedValue ) {
* public void paintAnimated( Component c, Graphics2D g, int x, int y, int width, int height, float[] animatedValues ) {
* int lh = UIScale.scale( 2 );
*
* g.setColor( Color.blue );
* g.fillRect( x, y + height - lh, Math.round( width * animatedValue ), lh );
* g.fillRect( x, y + height - lh, Math.round( width * animatedValues[0] ), lh );
* }
*
* &#64;Override
* public float getValue( Component c ) {
* return c.isFocusOwner() ? 1 : 0;
* public float[] getValues( Component c ) {
* return new float[] { c.isFocusOwner() ? 1 : 0 };
* }
*
* &#64;Override
@@ -57,7 +58,7 @@ import javax.swing.border.Border;
*
* // sample usage
* JTextField textField = new JTextField();
* textField.setBorder( new AnimatedMinimalTestBorder() );
* textField.setBorder( new MyAnimatedBorder() );
* </pre>
*
* Animation works only if the component passed to {@link #paintBorder(Component, Graphics, int, int, int, int)}

View File

@@ -25,37 +25,35 @@ import javax.swing.JComponent;
/**
* Icon that automatically animates painting on component value changes.
* <p>
* {@link #getValue(Component)} returns the value of the component.
* If the value changes, then {@link #paintIconAnimated(Component, Graphics, int, int, float)}
* is invoked multiple times with animated value (from old value to new value).
* {@link #getValues(Component)} returns the value(s) of the component.
* If the value(s) have changed, then {@link #paintAnimated(Component, Graphics2D, int, int, int, int, float[])}
* is invoked multiple times with animated value(s) (from old value(s) to new value(s)).
* If {@link #getValues(Component)} returns multiple values, then each value gets its own independent animation.
* <p>
* Example for an animated icon:
* <pre>
* private class AnimatedMinimalTestIcon
* private class MyAnimatedIcon
* implements AnimatedIcon
* {
* &#64;Override public int getIconWidth() { return 100; }
* &#64;Override public int getIconHeight() { return 20; }
*
* &#64;Override
* public void paintIconAnimated( Component c, Graphics g, int x, int y, float animatedValue ) {
* int w = getIconWidth();
* int h = getIconHeight();
*
* public void paintAnimated( Component c, Graphics2D g, int x, int y, int width, int height, float[] animatedValues ) {
* g.setColor( Color.red );
* g.drawRect( x, y, w - 1, h - 1 );
* g.fillRect( x, y, Math.round( w * animatedValue ), h );
* g.drawRect( x, y, width - 1, height - 1 );
* g.fillRect( x, y, Math.round( width * animatedValues[0] ), height );
* }
*
* &#64;Override
* public float getValue( Component c ) {
* return ((AbstractButton)c).isSelected() ? 1 : 0;
* public float[] getValues( Component c ) {
* return new float[] { ((AbstractButton)c).isSelected() ? 1 : 0 };
* }
* }
*
* // sample usage
* JCheckBox checkBox = new JCheckBox( "test" );
* checkBox.setIcon( new AnimatedMinimalTestIcon() );
* checkBox.setIcon( new MyAnimatedIcon() );
* </pre>
*
* Animation works only if the component passed to {@link #paintIcon(Component, Graphics, int, int)}
@@ -76,15 +74,13 @@ public interface AnimatedIcon
}
/**
* Bridge method that is called from (new) superclass and delegates to
* {@link #paintIconAnimated(Component, Graphics, int, int, float)}.
* Necessary for API compatibility.
* {@inheritDoc}
*
* @since 2
*/
@Override
default void paintAnimated( Component c, Graphics2D g, int x, int y, int width, int height, float animatedValue ) {
paintIconAnimated( c, g, x, y, animatedValue );
default void paintAnimated( Component c, Graphics2D g, int x, int y, int width, int height, float[] animatedValues ) {
paintIconAnimated( c, g, x, y, animatedValues[0] );
}
/**
@@ -97,22 +93,60 @@ public interface AnimatedIcon
* @param animatedValue the animated value, which is either equal to what {@link #getValue(Component)}
* returned, or somewhere between the previous value and the latest value
* that {@link #getValue(Component)} returned
*
* @deprecated override {@link #paintAnimated(Component, Graphics2D, int, int, int, int, float[])} instead
*/
void paintIconAnimated( Component c, Graphics g, int x, int y, float animatedValue );
@Deprecated
default void paintIconAnimated( Component c, Graphics g, int x, int y, float animatedValue ) {
}
/**
* {@inheritDoc}
*
* @since 2
*/
@Override
default float[] getValues( Component c ) {
return new float[] { getValue( c ) };
}
/**
* Gets the value of the component.
* <p>
* This can be any value and depends on the component.
* If the value changes, then this class animates from the old value to the new one.
* <p>
* For a toggle button this could be {@code 0} for off and {@code 1} for on.
*
* @deprecated override {@link #getValues(Component)} instead
*/
@Deprecated
default float getValue( Component c ) {
return 0;
}
//---- class AnimationSupport ---------------------------------------------
/**
* Animation support.
*/
@Deprecated
class AnimationSupport
{
/**
* @deprecated use {@link AnimatedPainter#paintWithAnimation(Component, Graphics, int, int, int, int)} instead
*/
@Deprecated
public static void paintIcon( AnimatedIcon icon, Component c, Graphics g, int x, int y ) {
AnimatedPainterSupport.paint( icon, c, g, x, y, icon.getIconWidth(), icon.getIconHeight() );
}
/**
* @deprecated use {@link AnimatedPainter#saveRepaintLocation(AnimatedPainter, Component, int, int)} instead
*/
@Deprecated
public static void saveIconLocation( AnimatedIcon icon, Component c, int x, int y ) {
AnimatedPainterSupport.saveLocation( icon, c, x, y );
AnimatedPainterSupport.saveRepaintLocation( icon, c, x, y );
}
}
}

View File

@@ -23,11 +23,12 @@ import javax.swing.JComponent;
import com.formdev.flatlaf.util.Animator.Interpolator;
/**
* Painter that automatically animates painting on component value changes.
* Painter that automatically animates painting on component value(s) changes.
* <p>
* {@link #getValue(Component)} returns the value of the component.
* If the value changes, then {@link #paintAnimated(Component, Graphics2D, int, int, int, int, float)}
* is invoked multiple times with animated value (from old value to new value).
* {@link #getValues(Component)} returns the value(s) of the component.
* If the value(s) have changed, then {@link #paintAnimated(Component, Graphics2D, int, int, int, int, float[])}
* is invoked multiple times with animated value(s) (from old value(s) to new value(s)).
* If {@link #getValues(Component)} returns multiple values, then each value gets its own independent animation.
* <p>
* See {@link AnimatedBorder} or {@link AnimatedIcon} for examples.
* <p>
@@ -42,11 +43,11 @@ public interface AnimatedPainter
{
/**
* Starts painting.
* Either invokes {@link #paintAnimated(Component, Graphics2D, int, int, int, int, float)}
* once to paint current value (see {@link #getValue(Component)}. Or if value has
* Either invokes {@link #paintAnimated(Component, Graphics2D, int, int, int, int, float[])}
* once to paint current value(s) (see {@link #getValues(Component)}. Or if value(s) has
* changed, compared to last painting, then it starts an animation and invokes
* {@link #paintAnimated(Component, Graphics2D, int, int, int, int, float)}
* multiple times with animated value (from old value to new value).
* {@link #paintAnimated(Component, Graphics2D, int, int, int, int, float[])}
* multiple times with animated value(s) (from old value(s) to new value(s)).
*
* @param c the component that this painter belongs to
* @param g the graphics context
@@ -60,7 +61,7 @@ public interface AnimatedPainter
}
/**
* Paints the given (animated) value.
* Paints the given (animated) value(s).
* <p>
* Invoked from {@link #paintWithAnimation(Component, Graphics, int, int, int, int)}.
*
@@ -70,11 +71,11 @@ public interface AnimatedPainter
* @param y the y coordinate of the paint area
* @param width the width of the paint area
* @param height the height of the paint area
* @param animatedValue the animated value, which is either equal to what {@link #getValue(Component)}
* returned, or somewhere between the previous value and the latest value
* that {@link #getValue(Component)} returned
* @param animatedValues the animated values, which are either equal to what {@link #getValues(Component)}
* returned, or somewhere between the previous values and the latest values
* that {@link #getValues(Component)} returned
*/
void paintAnimated( Component c, Graphics2D g, int x, int y, int width, int height, float animatedValue );
void paintAnimated( Component c, Graphics2D g, int x, int y, int width, int height, float[] animatedValues );
/**
* Invoked from animator to repaint an area.
@@ -91,14 +92,15 @@ public interface AnimatedPainter
}
/**
* Gets the value of the component.
* Gets the value(s) of the component.
* <p>
* This can be any value and depends on the component.
* If the value changes, then this class animates from the old value to the new one.
* If the value(s) changes, then this class animates from the old value(s) to the new ones.
* If multiple values are returned, then each value gets its own independent animation.
* <p>
* For a toggle button this could be {@code 0} for off and {@code 1} for on.
*/
float getValue( Component c );
float[] getValues( Component c );
/**
* Returns whether animation is enabled for this painter (default is {@code true}).
@@ -136,4 +138,14 @@ public interface AnimatedPainter
default Object getClientPropertyKey() {
return getClass();
}
/**
* Saves location for repainting animated area with
* {@link AnimatedPainter#repaintDuringAnimation(Component, int, int, int, int)}.
* Only needed when graphics context passed to {@link #paintWithAnimation(Component, Graphics, int, int, int, int)}
* uses transformed location.
*/
static void saveRepaintLocation( AnimatedPainter painter, Component c, int x, int y ) {
AnimatedPainterSupport.saveRepaintLocation( painter, c, x, y );
}
}

View File

@@ -49,23 +49,45 @@ class AnimatedPainterSupport
// paint without animation if animation is disabled or
// component is not a JComponent and therefore does not support
// client properties, which are required to keep animation state
paintImpl( painter, c, g, x, y, width, height, null );
painter.paintAnimated( c, (Graphics2D) g, x, y, width, height, painter.getValues( c ) );
return;
}
// get component values
float values[] = painter.getValues( c );
JComponent jc = (JComponent) c;
Object key = painter.getClientPropertyKey();
AnimatedPainterSupport as = (AnimatedPainterSupport) jc.getClientProperty( key );
if( as == null ) {
// painted first time --> do not animate, but remember current component value
as = new AnimatedPainterSupport();
as.startValue = as.targetValue = as.animatedValue = painter.getValue( c );
jc.putClientProperty( key, as );
} else {
// get component value
float value = painter.getValue( c );
AnimatedPainterSupport[] ass = (AnimatedPainterSupport[]) jc.getClientProperty( key );
if( value != as.targetValue ) {
// check whether length of values array has changed
if( ass != null && ass.length != values.length ) {
// cancel all running animations
for( int i = 0; i < ass.length; i++ ) {
AnimatedPainterSupport as = ass[i];
if( as.animator != null )
as.animator.cancel();
}
ass = null;
}
if( ass == null ) {
ass = new AnimatedPainterSupport[values.length];
jc.putClientProperty( key, ass );
}
float[] animatedValues = new float[ass.length];
for( int i = 0; i < ass.length; i++ ) {
AnimatedPainterSupport as = ass[i];
float value = values[i];
if( as == null ) {
// painted first time --> do not animate, but remember current component value
as = new AnimatedPainterSupport();
as.startValue = as.targetValue = as.animatedValue = value;
ass[i] = as;
} else if( value != as.targetValue ) {
// value changed --> (re)start animation
if( as.animator == null ) {
@@ -110,35 +132,33 @@ class AnimatedPainterSupport
as.targetValue = value;
as.animator.start();
}
as.x = x;
as.y = y;
as.width = width;
as.height = height;
animatedValues[i] = as.animatedValue;
}
as.x = x;
as.y = y;
as.width = width;
as.height = height;
paintImpl( painter, c, g, x, y, width, height, as );
}
private static void paintImpl( AnimatedPainter painter, Component c, Graphics g,
int x, int y, int width, int height, AnimatedPainterSupport as )
{
float value = (as != null) ? as.animatedValue : painter.getValue( c );
painter.paintAnimated( c, (Graphics2D) g, x, y, width, height, value );
painter.paintAnimated( c, (Graphics2D) g, x, y, width, height, animatedValues );
}
private static boolean isAnimationEnabled( AnimatedPainter painter, Component c ) {
return Animator.useAnimation() && painter.isAnimationEnabled() && c instanceof JComponent;
}
static void saveLocation( AnimatedPainter painter, Component c, int x, int y ) {
static void saveRepaintLocation( AnimatedPainter painter, Component c, int x, int y ) {
if( !isAnimationEnabled( painter, c ) )
return;
AnimatedPainterSupport as = (AnimatedPainterSupport) ((JComponent)c).getClientProperty( painter.getClientPropertyKey() );
if( as != null ) {
as.x = x;
as.y = y;
AnimatedPainterSupport[] ass = (AnimatedPainterSupport[]) ((JComponent)c).getClientProperty( painter.getClientPropertyKey() );
if( ass != null ) {
for( int i = 0; i < ass.length; i++ ) {
AnimatedPainterSupport as = ass[i];
as.x = x;
as.y = y;
}
}
}
}