mirror of
https://github.com/JFormDesigner/FlatLaf.git
synced 2026-02-12 23:07:15 -06:00
SwingX: JXTaskPaneContainer and JXTaskPane support (#8)
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@@ -157,7 +157,7 @@ public class FlatArrowButton
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g.translate( -x, -y );
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}
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public static Shape createArrowShape( int direction, boolean chevron, int w, int h ) {
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public static Shape createArrowShape( int direction, boolean chevron, float w, float h ) {
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switch( direction ) {
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case NORTH: return FlatUIUtils.createPath( !chevron, 0,h, (w / 2f),0, w,h );
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case SOUTH: return FlatUIUtils.createPath( !chevron, 0,0, (w / 2f),h, w,0 );
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@@ -165,21 +165,52 @@ public class FlatUIUtils
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}
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private static Shape createOutlinePath( float x, float y, float width, float height, float arc ) {
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if( arc <= 0 )
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return createRoundRectanglePath( x, y, width, height, arc, arc, arc, arc );
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}
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/**
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* Creates a not-filled rounded rectangle shape and allows specifying the line width and the radius or each corner.
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*/
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public static Path2D createRoundRectangle( float x, float y, float width, float height,
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float lineWidth, float arcTopLeft, float arcTopRight, float arcBottomLeft, float arcBottomRight )
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{
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Path2D path = new Path2D.Float( Path2D.WIND_EVEN_ODD );
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path.append( createRoundRectanglePath( x, y, width, height, arcTopLeft, arcTopRight, arcBottomLeft, arcBottomRight ), false );
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path.append( createRoundRectanglePath( x + lineWidth, y + lineWidth, width - (lineWidth * 2), height - (lineWidth * 2),
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arcTopLeft - lineWidth, arcTopRight - lineWidth, arcBottomLeft - lineWidth, arcBottomRight - lineWidth ), false );
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return path;
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}
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/**
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* Creates a filled rounded rectangle shape and allows specifying the radius or each corner.
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*/
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public static Shape createRoundRectanglePath( float x, float y, float width, float height,
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float arcTopLeft, float arcTopRight, float arcBottomLeft, float arcBottomRight )
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{
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if( arcTopLeft <= 0 && arcTopRight <= 0 && arcBottomLeft <= 0 && arcBottomRight <= 0 )
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return new Rectangle2D.Float( x, y, width, height );
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if( arcTopLeft < 0 )
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arcTopLeft = 0;
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if( arcTopRight < 0 )
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arcTopRight = 0;
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if( arcBottomLeft < 0 )
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arcBottomLeft = 0;
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if( arcBottomRight < 0 )
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arcBottomRight = 0;
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float x2 = x + width;
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float y2 = y + height;
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Path2D rect = new Path2D.Float();
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rect.moveTo( x2 - arc, y );
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rect.quadTo( x2, y, x2, y + arc );
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rect.lineTo( x2, y2 - arc );
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rect.quadTo( x2, y2, x2 - arc, y2 );
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rect.lineTo( x + arc, y2 );
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rect.quadTo( x, y2, x, y2 - arc );
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rect.lineTo( x, y + arc );
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rect.quadTo( x, y, x + arc, y );
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rect.moveTo( x2 - arcTopRight, y );
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rect.quadTo( x2, y, x2, y + arcTopRight );
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rect.lineTo( x2, y2 - arcBottomRight );
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rect.quadTo( x2, y2, x2 - arcBottomRight, y2 );
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rect.lineTo( x + arcBottomLeft, y2 );
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rect.quadTo( x, y2, x, y2 - arcBottomLeft );
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rect.lineTo( x, y + arcTopLeft );
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rect.quadTo( x, y, x + arcTopLeft, y );
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rect.closePath();
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return rect;
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